
(use desktop for best experience)
(use desktop for best experience)
Inspired from the raid encounters of MMOs, this concept slice has you shooting and bombing while doding midair to evade the unslaught of enemies that come your way. Aiming, weaving and managing your resources allowed for a standard experience with my own twist, which was fun to work on.
Implemented a state machine, a rigidbody based player movement system, Srciptable Object based Weapons and A realized boss encounter
Unity | C#
D2inone is a companion web-app to Bungie's live service MMMO Shooter Destiny 2. It allows users to track their progress and visually displays live events and data from the game and features an easy to understand tabloid updated weekly
This application was mainly built to aid my own personal needs for the information required at my finger tips, but quickly grew in scope. It is currently in development and will feature a continous deploy cycle. It helps me challenge my UI/UX and Full stack development skills
REACT | HTML5 | Responsive CSS | Node | Figma | Adobe Photoshop
While exploring with your sister in the lost temple, you find yourself nothing but a ghost. Take control of both the siblings as they make their way out of the dangerous temple, as they must work together closely and use their unique abilities to solve puzzles along the way.
Created for the GMTK game Jam 2021, in 48 hours alongside a small team of 2 people, where I was responsibe for the programming and implementation of the game
Unity | C#
Attached Google Drive Link features a video of an rpg-like game I worked on for about a month. Many more projects that I've worked on can be found here. Ranges from video demonstrations of game projects and progress videos of 7Hearts. Also features some UI/UX and character design work
- Provided Quality Assurance on the services, updates, live events on the associated Triple A titles.
- Coworked with the Indian OSQA team Alongside the Licoln team with a rapid iteration and growth.
- Worked with PC and both current and Last Gen Consoles for testing and further OSQA requirements.
-Pitched multiple game ideas to product head and got feedback and design critique, and designed the core gameplay loop of the latest game.
-Worked on a flexible content generation system that allowed for a 100% increase in content creation efficiency for our game.
-Personally went through every stage of SDLC for two company products.
-Wrote unit tests, helper classes and performed regression testing on many of our flagship tools. Performed Regression, Smoke and Various other types of testing.
3 words.
Gameplay
Gameplay
Gameplay Programmer
We're talking about the third one today. Allow me to tell you a story.
(I'll write something more proffesional next time, I promise)
The year? 2000 Its been a year since Phantom Menace. Majora's mask came out half a year ago. Tony Hawk's Pro Skater II just hit the shelves.
Following those two greats of gaming, was yet another international gem, yours truly. And yeah, there was Counter Strike but we dont talk about that. Patched as a tank in our world's game in the chilly part of north India, I was introduced to the current roster to add more flavor, more charm, and of course, more humor. Rigourously trained in a bachelor's degree under the I.T. sect.
As a Gameplay Programming disciple, I love to work closely with designers to create memorable and fun experiences that can evoke the same emotions that games did for me.
Oh, you know the ones. As you peer down a cliffside and the vast world of Hyrule streches out to you, as you execute that perfect combo to win your lane, and when you dive deep into the meaty parts of the ever-expanding lore that studios put in thier games.
Those emotions.